3D modeling, texturing, rendering, and animating in Cinema 4D and 3DS Max
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Diffuse, bump, and specular maps created in Photoshop and applied in Cinema 4D. Animation rendered with Global Illumination using HDR image.* Textures created in Photoshop based on Global Illumination render. Pre-existing model edited, additional detail and geometry added, then textures were applied and mapped in Cinema 4D.* Built, lit, and textured with Cinema 4D. Diffuse, bump, and reflection maps created with Photoshop. Rendered with Ambient Occlusion.

Geometry modeled and rendered with Global Illumination, then camera-mapped with textures painted in Photoshop, based on GI render and depth pass and then animated in Cinema 4D.
Modeled and rendered in Cinema 4D. Textures were created in Photoshop, then camera-mapped over geometry for animation.
Modeled, textured, and lit in Cinema 4D. Rendered with Global Illumination.
Modeled, textured, and lit in Cinema 4D. Rendered with Global Illumination and edited in Photoshop.
Modeled, textured, and animated in Cinema 4D. Rendered with Ambient Occlusion.
Modeled in Cinema 4D. Rendered with Global Illumination and Ambient Occlusion. Final rendered scene painted in Photoshop.
Pre-existing geometry edited, textured, lit, and animated in Cinema 4D. Rendered with Ambient Acclusion.
Geometry mapped and textured in Cinema 4D with photographic and painted maps based on Global Illumination render.* Geometry mapped and textured in Cinema 4D with photographic and painted maps based on Global Illumination render.*
Modeled, textured, and animated in Cinema 4D. Created in 3DS Max with box modeling. Procedural textures and bump and diffuse maps created in Photoshop were applied.
Modeled, textured, and particle system animated in 3DS Max. Post effect added during render.
Modeled, lit, and textured with procedural diffuse and bump maps in 3DS Max.
Modeled and textured in Maya. Multi pass rendered with Ambient Occlusion. Composite and final painting done in Photoshop.

Modeled and textured in Maya. Multi pass rendered with Ambient Occlusion. Composite and final painting done in Photoshop. Modeled and textured in Cinema 4D. Multi pass rendered with Ambient Occlusion. Composite and final painting done in Photoshop.

Modeled and textured in Cinema 4D. Multi pass rendered with Ambient Occlusion. Composite and final painting done in Photoshop.
* Models created for the Pixel Corps Digital Matte team.