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Diffuse, bump, and specular maps created in Photoshop and applied in Cinema 4D. Animation rendered with Global Illumination using HDR image.* |
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Textures created in Photoshop based on Global Illumination render. Pre-existing model edited, additional detail and geometry added, then textures were applied and mapped in Cinema 4D.* |
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Built, lit, and textured with Cinema 4D. Diffuse, bump, and reflection maps created with Photoshop. Rendered with Ambient Occlusion.
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Geometry modeled and rendered with Global Illumination, then camera-mapped with textures painted in Photoshop, based on GI render and depth pass and then animated in Cinema 4D.
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Modeled and rendered in Cinema 4D. Textures were created in Photoshop, then camera-mapped over geometry for animation.
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Modeled, textured, and lit in Cinema 4D. Rendered with Global Illumination.
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Modeled, textured, and lit in Cinema 4D. Rendered with Global Illumination and edited in Photoshop.
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Modeled, textured, and animated in Cinema 4D. Rendered with Ambient Occlusion. |
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Modeled in Cinema 4D. Rendered with Global Illumination and Ambient Occlusion. Final rendered scene painted in Photoshop.
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Pre-existing geometry edited, textured, lit, and animated in Cinema 4D. Rendered with Ambient Acclusion.
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Geometry mapped and textured in Cinema 4D with photographic and painted maps based on Global Illumination render.* |
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Geometry mapped and textured in Cinema 4D with photographic and painted maps based on Global Illumination render.* |
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Modeled, textured, and animated in Cinema 4D. |
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Created in 3DS Max with box modeling. Procedural textures and bump and diffuse maps created in Photoshop were applied.
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Modeled, textured, and particle system animated in 3DS Max. Post effect added during render.
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Modeled, lit, and textured with procedural diffuse and bump maps in 3DS Max.
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Modeled and textured in Maya. Multi pass rendered with Ambient Occlusion. Composite and final painting done in Photoshop.
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Modeled and textured in Maya. Multi pass rendered with Ambient Occlusion. Composite and final painting done in Photoshop. |
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Modeled and textured in Cinema 4D. Multi pass rendered with Ambient Occlusion. Composite and final painting done in Photoshop.
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Modeled and textured in Cinema 4D. Multi pass rendered with Ambient Occlusion. Composite and final painting done in Photoshop. |
* Models created for the Pixel Corps Digital Matte team.
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